Saeculum GUI
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A selection of icons used in menus and overlaid in-game to denote objectives.

Saeculum GUI

I was tasked with designing and creating many of the graphical elements of the user interface for the first version of Saeculum, an educational game teaching Roman Civilization. With so much, often complex, information to represent, I opted for a clean, modern design style, focusing keeping the information onscreen clear and concise.

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