Dylan Craig
Dylan Craig
3D Artist
Fayetteville, AR, United States of America

About

Dylan graduated from the University of Arkansas with degrees in Visual Design and Computer Science. He has worked for the several years with a medium-sized team at the University of Arkansas making 3D educational games in the Unity engine to be used for university courses

Environment creation and material development are what Dylan is most passionate about, but working in a small team environment has required a wide variety of tasks at different times. Dylan has worked on environment, character art, shader development, GUI, particle effects, concept design, and even a little level design and layout.

Skills

TexturingPBR TexturingDigital SculptingEnvironment ModelingParticle EffectsProp ModelingGraphic DesignShaders

Software proficiency

Photoshop
Photoshop
Maya
Maya
ZBrush
ZBrush
Unity
Unity
Quixel Suite
Quixel Suite
3DCoat
3DCoat
xNormal
xNormal
Knald
Knald
Illustrator
Illustrator
Cinema 4D
Cinema 4D

Productions

  • Saeculum cover
    • Video Game
      Saeculum: Lives of the Romans
    • Year
      2014
    • Role
      Environment Artist
    • Company
      Tesseract Interactive - University of Arkansas
  • Mythos cover
    • Video Game
      Mythos Unbound
    • Year
      2013
    • Role
      3D Generalist
    • Company
      Tesseract Interactive - University of Arkansas

Experience

  • Environment Artist / 3D Generalist at Tesseract Interactive - University of Arkansas
    Fayetteville, AR, United States of America
    October 2012 - September 2015

    Tesseract is a game development and visualization studio housed at the University of Arkansas. The core mission of Tesseract is the creation of immersive/game-based content for courses and research, with undergraduate and graduate student developers playing an integral part.

    http://tesseract.uark.edu