Dylan graduated from the University of Arkansas with degrees in Visual Design and Computer Science. He has worked for the several years with a medium-sized team at the University of Arkansas making 3D educational games in the Unity engine to be used for university courses
Environment creation and material development are what Dylan is most passionate about, but working in a small team environment has required a wide variety of tasks at different times. Dylan has worked on environment, character art, shader development, GUI, particle effects, concept design, and even a little level design and layout.
Tesseract is a game development and visualization studio housed at the University of Arkansas. The core mission of Tesseract is the creation of immersive/game-based content for courses and research, with undergraduate and graduate student developers playing an integral part.