Painted statue prop made for the monthly Polycount Environment Art Challenge for August 2018. Based on the awesome concept by Anna Zanozina HERE: https://www.artstation.com/artwork/BQq68
I wanted to experiment with mixing a handpainted look with PBR materials, and I wanted to learn Substance Painter, so that was a natural choice.
The statue was modeled in Maya and ZBrush, and textured entirely in Substance Painter. Textures for the grass and water were created in Substance Designer. The water is animated with Danilo Paulo's excellent material panner shader for Marmoset Toolbag 3: https://www.artstation.com/artwork/zRBgd