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Statue Fountain Prop

Painted statue prop made for the monthly Polycount Environment Art Challenge for August 2018. Based on the awesome concept by Anna Zanozina HERE: https://www.artstation.com/artwork/BQq68

I wanted to experiment with mixing a handpainted look with PBR materials, and I wanted to learn Substance Painter, so that was a natural choice.

The statue was modeled in Maya and ZBrush, and textured entirely in Substance Painter. Textures for the grass and water were created in Substance Designer. The water is animated with Danilo Paulo's excellent material panner shader for Marmoset Toolbag 3: https://www.artstation.com/artwork/zRBgd

Concept art comparison

Concept art comparison

Turntable with flowing water

Marmoset Viewer scene

Smoothed base geometry in Maya

Smoothed base geometry in Maya

Finished sculpt rendered from ZBrush

Finished sculpt rendered from ZBrush

Final topology and Substance Painter base color layers

Final topology and Substance Painter base color layers

Substance Painter layer buildup GIF

Substance Painter layer buildup GIF